

Each of the ports are based off their NES counterparts.

Pac-Man) by visiting the arcades in the Village and Metropolis. Pac-Man (or Pac-Jr., an original game in the Sega Genesis version with similar rules to Ms. Pac-Man can play ports of Pac-Man and Ms. The boss fight is completed by shrinking the Gum Monster enough for him to melt and recedes back into the gum pool, completing the game. If the Gum Monster becomes too big, the Gum Monster will become powerful enough to grab Super Pac-Man and flatten him, starting over the boss fight. Pac-Man must become Super Pac-Man and stop the ghosts from adding more gum to the Gum Monster, while the player must repeatedly attack the Gum Monster to shrink him. When this is successfully completed, Pac-Man must face the Gum Monster, the only boss in the game. The IDs are used to open the gate to the Ghost Witch's lair, located inside the Factory, and must be inserted in an indicated order. In order to complete the fourth and final mission, Pac-Man must acquire three IDs, which are dropped by the ghosts when they are eaten. "Action Stages" are completed by reaching the end goal of an area. These segments commonly share controls of using the Look button and using the slingshot to shoot Pac-Man to avoid obstacles or fending off the ghosts' attacks. There are certain segments known as "Action Stages" in which Pac-Man mounts a hang glider or minecart, which require more direct interaction with Pac-Man than usual. Pac-Man at the start of the second and third missions respectively.

The player is initially blocked out of access to the Mountain, Metropolis and Factory due to the lack of a pass, which is handed out by Ms. Pac-Man travels across four themed locations across his journey, including the Village, Mountain, Metropolis and the Factory.
-1459797292.png)
Power Pellets also return Pac-Man back to his normal or happy state after the Super transformation wears off. In some cases, the ghosts may leave behind important objects, like key items or ID cards which are required to progress further with the story. Up to three Power Pellets can be held at a time, and more can be found growing on trees or by finding them across the locations. However, if the player gives Pac-Man a Power Pellet, he turns into Super Pac-Man for a brief time and flies around, allowing him to eat the blue ghosts. Throughout the game, Pac-Man is occasionally harassed by the four ghosts when this happens, Pac-Man is paralyzed by fear and eventually faints. Upon respawning after passing out, Pac-Man's starting mood will be sad. If Pac-Man is knocked out, the "cartoon" will end and the player will begin back at the beginning of the current section where Pac-Man passed out. There are also some instances where Pac-Man passes out, for example, he is attacked by a cow's tail, the player attacks Lucy, the hot dog vendor splatters sauce over Pac-Man's face, Pac-Man is badly damaged or falls into a bottomless pit. There are instances where Pac-Man faints and must be awakened by hitting him with the slingshot. Hitting a trash can on a city street at the wrong time, for example, can cause a cat to jump out and attack Pac-Man. Some objects when hit can also produce disastrous (and humorous) results. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve - for example, hitting a door may cause Pac-Man to go inside a house to discover a clue. There are a few instances, however, where Pac-Man is required to be angry or frightened. Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player the varieties of "bad" moods can at time compromise the player's ability to progress. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot (represented by a small crosshair) that can be used to strike certain objects, including Pac-Man himself. Pac-Man himself walks around and interacts directly with the player, as well as with objects and other characters. In Pac-Man 2: The New Adventures, the player plays the role of an observer and assistant, that follows Pac-Man as he sets out to accomplish various tasks.
